Thursday, September 15, 2011

Pc Gaming | IDF 2011: Lucid HyperFormance Technology Improves ...

Lucid has a story of introducing new program and hardware technologies that have the future to dramatically start the Personal Computer gaming environment. The initial product was Hydra shown in 2008 and betrothed the capability to use multi-part GPUs from not similar generations and even not similar vendors on the same digest task. Next up was Lucid Virtu , a program answer that authorised Sandy Bridge processor customers to take value of the integrated graphics features whilst moreover using a several graphics card. Lucid updated encouragement for AMD platforms after that on and moreover showcased Virtual Vsync progressing this year in an endeavor to upgrade user gaming experiences.

That is a good story lesson, but what is Lucid deliberating this time around?The technology is called ?HyperFormance? (yes, similar to ?High-Performance?) and is enclosed in a new chronicle of the Virtu program called Virtu MVP. I?ll let the Lucid press let go explain the goals of the technology:

HyperFormance, found in the new model Virtu Universal MVP, boosts gaming responsiveness opening by cleverly shortening surplus digest tasks in the upsurge between the CPU, GPU and the display. 3D games put the paramount final on both the CPU and GPU. And as the race for aloft opening on the Personal Computer and right away in notebooks never ends, both CPUs and GPUs keep attainment performance.

First, a warning. This program might appear elementary but the charge it tries to attain is really intricate and we have not had sufficient time to really dive in to it as well deeply. Expect an

How they do that is obviously really intricate and revolves around the Lucid software?s capability to discover digest tasks by intercepting calls between the diversion engine and DirectX, not around dropping or stealing entire frames. Because Lucid Virtu can discover particular tasks it can endeavor to prioritize and pick up which are being steady or often steady from the formerly frames and discuss it GPU to not render that data. This gives the GPU a ?near zero? render time on that stream frame and pushes the next frame by the system, to the frame aegis and out to the shade sooner.

To regard of it other way, suppose a guard running at 60 Hz but personification a diversion at 120 FPS or so. With Vsync incited off, at any since time you may have two to 4 or more frames being rendered and shown on the screen. The amount of any frame displayed will deviate formed on the frame rate and the outcome is usually an picture a few amount of visible tearing; you may have to tip 35% of the shade as Frame1, the center 10% of the shade as Frame2 and the bottom 55% as Frame3. The HyperFormance program then decides if the frame that is going to take up 10% of the screen, Frame2, has surplus tasks and if it may be often private from the digest pipeline. To reinstate it, the Lucid engine only uses 65% of Frame3.

The outcome is an outlay that is more?up to date? with your movements and what is going on in the diversion engine and in ?game time?. Like we said, it is a really intricate charge but one that we privately find really engaging and am seeking deliver to spending more time visualizing and explaining to readers.

Interestingly, this initial doing of HyperFormance does require the use of a multi-GPU system: the integrated GPU on Sandy Bridge or Llano along with the several card. Lucid is working on a chronicle that can do the same thing on a singular GPU but that focus is serve out.

Frame rate without HyperFormance

There is a side effect even though that Ifeel could harm Lucid: the efficient frame rate of the games with HyperFormance enabled are ample aloft than without the program running. Of course, the GPU isn?t obviously digest more information and graphics than it did before; instead, because HyperFormance is seeking for frames to inform at nearby 0 frame times, benchmarking applications and the games themselves *think* the diversion is running ample faster than it is. This is a obstacle to the stream way games are tested. Many gamers might at initial be fooled in to considering their diversion is running at aloft frame rates ? it isn?t ? and a few might see the outcome as Lucid attempting to dupe ? it isn?t that either. It is only a outcome of the routine that Lucid is perplexing to obtain to work for gamers? benefits.

Frame rate with HyperFormance

Instead, Lucid is attempting to showcase the frame rate ?increase? as a responsiveness enlarge or a few type of metric that indicates how ample faster and reactive to the user the diversion obviously feels. It might be a start, but claiming to have 200% responsiveness expected isn?t loyal and instead we regard they must be spend a few time with major gamers and have them find a way to quantify the updated benefits that the HyperFormance focus offers, if any.

There is a LOTmore to say about this focus and what it means to Personal Computer gaming but for now, that is where we?ll leave it. Expect more in the forthcoming weeks!

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Source: http://playfunnygame.net/buy_computer_games/pc-gaming-idf-2011-lucid-hyperformance-technology-improves-game-responsiveness/

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